We are following a tutorial to set up the gravity and half the students games work fine but in the other half the player sinks into the floor.
Player sinks through floor gamemaker.
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Hey guys i came across an issue whenever i try to move an animated sprite the character sprites to the mid air sprite as if it isnt touching the ground and at times it even starts sinking into the floor.
Otherwise the changing size and collision polygon of the object as its animation plays can interfere with the platform movement s floor wall and slope detection causing a shaking or glitchy movement.
I posted previously about getting my platformer game to work and i have some of the basics down but i have a problem with landing when the player has jumped if i have the gravity set above 1 the player will go through the floor and stop like halfway through the floor if i am moving left or right the player will sink through the floor as well.
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Player keeps sinking through floor i m very new to game maker so i decided to follow the platformer tutorial but when it comes to collisions i can t seem to get the same results.
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The player object just keeps falling through the floor but when he does collide with anything its bellow where i want him to be and he starts sinking.
There is a collision event on the object that is falling for when it meets the floor object.
She has skin hair clothes and skin texture but upon import she loses that and just appears as a generic grey woman in unity3d.
My player is falling through the floor.
Then the animated player object can be positioned on top of that.
We are using game maker for mac lite i know but we have macbooks and free is all we can afford.
I am using the following code that i found in a video tutorial vertical collision if place meeting x y vsp par block while place meeting x y 1 par block y 1.
I can make it show a.
Both objects are set to solid with physics enabled and i have checked their collision boxes to ensure that they are the correct shape.
Coders can take advantage of its built in scripting language gml to design and create fully featured professional grade games.
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When i start the game she sinks half way into the floor.
Both the floor and the player are set to solid.
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